Courses
DES 50 Three-dimensional Design
Design concept development and detailing as it relates to the making of objects, structures and models using form, scale and materials. Product design and rapid prototyping methods using a range of techniques for advancing the design process.
DES 127B Studio Practice in Sustainable Design
Analysis and practice of sustainable design within studio context. Design project that incorporate the reuse of post consumer waste; standard materials vs. sustainable materials; Cradle to Cradle philosophy and practice. Field trips required.
DES 135A Furniture Design
Development of designs for contemporary furniture. Consideration of behavioral and physical requirements, cultural and historic expression, and structural and aesthetic qualities. Process includes research, drawings, and construction of scale models.
DES 150 Computer-Assisted Drawing for Designers
Computer assisted drawing and modeling using a mid-level, multi-use CAD program. Basic architectural drawing and modeling technique in both two-dimensional and three-dimensional CAD environments.
DES 158 Data & Large-Scale Installation
Design of large-scale installations using data for engagement with sites, systems, phenomena, or situations that promote interaction between information, narrative, media, and space. Data literacy tools and methods in data acquisition, visualization, and analytics for designers. Data discoveries, formulating narratives, and building large-scale installations as critical design.
DES 165 Studio Practices in Industrial Design
3D studio methods for design, including: historic and contemporary developments in industrial design; innovation in material and fabrication technology; design based projects for everyday objects including soft goods, electronics, transportation.
DES 166 Human-Centered Design
Human-centered approach to problem solving, ethnography, ideation, project framing, rapid prototypes, visual communication, and experiential learning. Creative approaches to graphic design, industrial design, fashion, business, and entrepreneurship.
DES 167 Prototyping: From Objects to Systems
Exploration of rapid prototyping techniques for objects, interactive experiences, services and organizations. Understanding of additive manufacturing, foam models, digital interfaces and business models.
DES 168 Interactive Objects
Interactive Objects is a hands-on experience on the fundamentals of Physical Computing. Expanding the horizons of creating with the design of interactive objects that reimagine the future of our surroundings. We will make objects to shine, move and talk! Basic electronics, programming and various sensor mechanisms will be used in conjunction with a toolkit to create interactive objects such as toys and gadgets, kinetic sculptures, functional sensing tools, interactive instruments, and more.
DES 170: Experimental Fashion and Textile Design
Experimental approaches to fashion and textile design. Emphasis on developing conceptual ideas and translating them into one-of-a-kind garments and soft products. Exploration of a variety of current topics including sustainability, pattern design, new technologies, and social activism.
DES 175: Functional Apparel Design
Materials and methods for designing functional apparel for extreme environments and activities, performance and bodily function enhancement, health and wellbeing of users. Dynamics of human body that interact with clothing during environmental and activity based challenges.
DES 178 Design & Wearable Technology
Introduction to wearable technology and related technologies. Emphasis on designing, and fabricating prototypes of wearable technology for value-added designs and to improve quality of life.
DES 185 Exhibition Design
Design of cultural and commercial exhibition environments, including exhibition development and object selection, spatial planning and architectural finishes, object placement and staging, interpretive strategies, exhibition and promotional graphics.
DES 186 Environmental Graphics
Design of informational and directional graphics for the built environment. Application and integration of typography, imagery and symbols into the architectural landscape. Development of universal wayfinding and graphic navigational systems to help people find their way.
DES 187 Narrative Environments
Design of storytelling environments and multi-sensory experiences for cultural, commercial, entertainment and public spaces. Interpretive planning and design for specific exhibit audiences. Manipulation of objects and the communication of complex ideas in the exhibition environment.
DES Digital Fabrication
Design concept development and detailing as it relates to the making of objects, structures and models using form, scale and materials. Product design and rapid prototyping methods using a range of techniques for advancing the design process.
DES 127B Studio Practice in Sustainable Design
Analysis and practice of sustainable design within studio context. Design project that incorporate the reuse of post consumer waste; standard materials vs. sustainable materials; Cradle to Cradle philosophy and practice. Field trips required.
DES 135A Furniture Design
Development of designs for contemporary furniture. Consideration of behavioral and physical requirements, cultural and historic expression, and structural and aesthetic qualities. Process includes research, drawings, and construction of scale models.
DES 150 Computer-Assisted Drawing for Designers
Computer assisted drawing and modeling using a mid-level, multi-use CAD program. Basic architectural drawing and modeling technique in both two-dimensional and three-dimensional CAD environments.
DES 158 Data & Large-Scale Installation
Design of large-scale installations using data for engagement with sites, systems, phenomena, or situations that promote interaction between information, narrative, media, and space. Data literacy tools and methods in data acquisition, visualization, and analytics for designers. Data discoveries, formulating narratives, and building large-scale installations as critical design.
DES 165 Studio Practices in Industrial Design
3D studio methods for design, including: historic and contemporary developments in industrial design; innovation in material and fabrication technology; design based projects for everyday objects including soft goods, electronics, transportation.
DES 166 Human-Centered Design
Human-centered approach to problem solving, ethnography, ideation, project framing, rapid prototypes, visual communication, and experiential learning. Creative approaches to graphic design, industrial design, fashion, business, and entrepreneurship.
DES 167 Prototyping: From Objects to Systems
Exploration of rapid prototyping techniques for objects, interactive experiences, services and organizations. Understanding of additive manufacturing, foam models, digital interfaces and business models.
DES 168 Interactive Objects
Interactive Objects is a hands-on experience on the fundamentals of Physical Computing. Expanding the horizons of creating with the design of interactive objects that reimagine the future of our surroundings. We will make objects to shine, move and talk! Basic electronics, programming and various sensor mechanisms will be used in conjunction with a toolkit to create interactive objects such as toys and gadgets, kinetic sculptures, functional sensing tools, interactive instruments, and more.
DES 170: Experimental Fashion and Textile Design
Experimental approaches to fashion and textile design. Emphasis on developing conceptual ideas and translating them into one-of-a-kind garments and soft products. Exploration of a variety of current topics including sustainability, pattern design, new technologies, and social activism.
DES 175: Functional Apparel Design
Materials and methods for designing functional apparel for extreme environments and activities, performance and bodily function enhancement, health and wellbeing of users. Dynamics of human body that interact with clothing during environmental and activity based challenges.
DES 178 Design & Wearable Technology
Introduction to wearable technology and related technologies. Emphasis on designing, and fabricating prototypes of wearable technology for value-added designs and to improve quality of life.
DES 185 Exhibition Design
Design of cultural and commercial exhibition environments, including exhibition development and object selection, spatial planning and architectural finishes, object placement and staging, interpretive strategies, exhibition and promotional graphics.
DES 186 Environmental Graphics
Design of informational and directional graphics for the built environment. Application and integration of typography, imagery and symbols into the architectural landscape. Development of universal wayfinding and graphic navigational systems to help people find their way.
DES 187 Narrative Environments
Design of storytelling environments and multi-sensory experiences for cultural, commercial, entertainment and public spaces. Interpretive planning and design for specific exhibit audiences. Manipulation of objects and the communication of complex ideas in the exhibition environment.
DES Digital Fabrication